Rebels.html
This is a document regarding character advancement.
It includes a section about rank levels in the Alliance and a section on
advanced training. It has been used for the last year in my campaign at
American University. Some material was influenced by the adventure, "The
Isis Coordinates" and some by X-wing, and the X-wing Strategy Guide. Also
contributing were Chuck Diamond cd1866a@american and
David Avallone
da5727a@american.edu.
Devin Clancy dc4109a@american.edu
| The ranks for officers are as follows | |||
| Army/Spec. Forces* | Navy | Starfighter Corps | Pay Scale |
| 2nd. Lieutenant | Ensign | Flight Cadet | 1400 |
| 1st. Lieutenant | Lieutenant (jg) | Flight Officer | 1800 |
| Captain | Lieutenant | Lieutenant | 2050 |
| Major | Lieutenant Commander | Captain | 2500 |
| Lieutenant Colonel | Commander | Commander | |
| Colonel | Captain | General | |
| Brigadier General | Commodore | ||
| Major General | Rear Admiral | ||
| Lieutenant General | Vice Admiral | ||
| General | Admiral | ||
*Special Forces are the elite Army troops under the command
of General Madine,
all hold Army ranks except for the Pilots who hold Starfighter Corps ranks.
Since the Rebellion much resembles a military organization,
it is obvious
that one can rise in the ranks. For more independent groups like the
Special Assault Teams, it is often difficult to describe exact procedures
for promotion, but it is a general guideline that exceptional performance
on three missions will gain a promotion to 1st Lt., Lt. (jg) or Flight
Officer. Five more exceptional missions will gain the rank of Captain
or Lt. and eight more will allow one to reach the rank of Major, Lt. Cmdr
or Captain. At this rank one generally is assigned to a more permanent
position at a base, on a ship or in a squadron. Exceptional performance
is not always possible for every mission, but don't be distressed, your
superiors know that these "rules" are very flexible. Completion of the
program at any Alliance School of Advanced Learning can contribute to an
officer's evaluation and essentially "count" as a mission.
Alliance Advanced Training Program:
There are several schools of advanced training
available to Alliance
officers who meet certain requirements. Unlike the Empire, the Alliance
encourages its citizens to become educated and enlightened. They provide
these schools free of charge to officers and non-coms, and at a nominal
rate to civilians associated with sympathetic governments or the Alliance
itself. Applications are available from your commanding officer or
Executive Officer. If your application is accepted you will be given a
temporary leave from your duties (pending CO's approval) and will be
taken to the school that you will be attending.
WARNING!
NO RECORD OF THE HYPERSPACE COORDINATES OR
NEARBY HYPERLANE ROUTES ARE TO BE MADE. THE MAKING OF
SUCH RECORDS IS GROUNDS FOR COURT MARTIAL AND DISCHARGE
FROM THE ALLIANCE MILITARY.
The Schools range in size and scope and they are staffed by
some of the
best minds in the galaxy. The Empire places little value on knowledge,
and we are happy to accept those people whom the Empire deems too smart
for their own good.
Students can transfer their grades back to their post and
have them count
in their personnel evaluations. This can be used by the CO to judge their
suitability for promotion.
The Schools
Alliance College of Advanced Starship Enigineering
Located on the Isis colony (a code name for one of our main starship
construction facilities), the CASE is one of the most rigorous programs
available. Navy Engineers on Capital ships as well as Starfighter Techs
come here to learn the advanced design and maintainance of Starships from
the bulk transports used to ferry supplies to the X-wing fighter and on
up to the MC-80 Mon Calimari Cruisers, some of the most modern and
complex ships in the galaxy. There are three separate programs:
1. Starfighter/ Space Transports Program
This program concentrates on the X-wing, Y-wing, A-wing and some new
experimental fighters. It also covers the Light Freighter and transports
used by the Alliance. It is a four week intensive program.
| Requirements | Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D |
| Final Skill | Starfighter Engineering (A) 1D, Space Transport Engineering (A) 1D, Starship Weapons Engineering (A) 1D |
2. Capital ship program
This program concentrates on the maintainance of the Alliance's capital
ships, from the ubiquitous Correlian Corvette to the Ships of the Line.
It is a six week intensive program.
| Requirements | Capital ship repair 5D, capital ship weapons repair 5D |
| Final Skill | Capital Ship Engineering (A) 1D Capital Ship Weapon Engineering (A) 1D |
3. Comprehensive program
This program covers star fighters, space transports and capital ship repair
as well as a unit on starship design. This is the breeding grounds for
tomorrow's engineers and starship designers. It is an eight week extra
intensive program with a four day recess half way through to keep the
students healthy.
| Requirements | Capital ship repair 5D, capital ship weapons repair 5D, Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D |
| Final Skill | Starfighter Engineering (A) 1D, Starship Weapons
Eng. (A), Space Transport Engineering (A) 1D, Capital Ship Engineering (A) 1D, Capital
Weapon Engineers (A) 1D. OR ANY CONCENTRATED PROGRAM IN ONE OR TWO SECTIONS. |
4. Death Star Design program
For theoretical Engineers, the Death Star design program is a working
seminar on the plans for the Death Star. Students will spend four weeks
examining the inner workings of the Empire's battle station and another
two designing their own alternative space platform.
| Requirements | Capital Ship Engineering (A) 3D, Capital Ship Weapon Engineering (A) 2D |
| Final Skill | Death Star Engineering (A) 1D, Death Star Weapons Engineering (A) 1D |
Alderaan School of the Arts
This program is currently not accepting students.
Alliance School of Advanced Medicine
Located on the Sarpen colony, this program covers Advanced Medicine.
Unfortunately, due to the nature of the Alliance, we can not give students
a full Medical Degree. That must come later, through field work.
This 10 week program is a start though.
| Requirements | First Aid 5D |
| Final Skill | Medicine 1D |
Alliance College of the Sciences
This school is the foremost school in the Alliance for abstract and
concrete sciences. Located on the Laskar space station in orbit around
an Alliance safe world. This school provides training in any number of
sciences, from Architecture to Xenobiology.
Correlian Tactics School
Run by the famed Corellian Captain Granton Zahn, this school teaches
the fundementals of combat strategy and tactics for Capital Ships.
Stationed on board the famed Correlian starship "Privateer", this course
provides potential commanders with the skills needed to Captain a starship
in the Alliance. Participants who pass automatically receive a promotion
and are certified to command any Alliance Starship. The training time
varies depending on the skills of individual officers.
| Requirements | Command 4D, Operations 4D+1, Knowledge 2D+2, Perception 2D+2 |
| Final Skill | Tactics (Knowledge plus 1D+2),
Tactics:Capital ships (s) (Tactics plus 1D), Tactics:Starfighters (s) (Tactics plus 1D), Technology: Capital Ships (S) (Technology plus 1D) |
Pilot Proving Ground
The location of this school changes frequently. It is a holographic
starfighter course known as "the maze" in which pilots can increase their
skills and abilities through training in the X-wing, Y-wing and A-wing.
This is the same facility that is used to test new pilots, but Veterans
can always come back for further training. Due to space limitations
though, it is requested that no pilot return more than twice. Each
course is two weeks per fighter.
| Requirements | Starfighter Piloting 4D |
| Final Skill | Starfighter Piloting: X,Y or A-wing (S)(original skill +1D) |
Historical Mission Simulator
Also a constantly moving location, this program is designed to allow
starfighter pilots to learn the art of command and tactics for use in
combat. Famous Alliance battles are recreated from every angle using
holographic systems. Students culminate their training by assaulting the
Death Star itself.
| Requirements | Starfighter Piloting 6D, Rank of Lieutenant (SFC, N) or Captain (A). |
| Final Skill | Tactics: Starfighters (original skill+1D+2), automatic promotion and qualification for squadron leader. |
Milson Academy of Knowledge
Through negotiations, the Alliance has secured the right to send twelve
students per month to the planet Milson X to attend their famed
Academy of Knowledge. The Milsonites have collected information about
the galaxy for centuries and here it's at your fingertips. An appointment
by a member of the Alliance High Council is required. Training time is
one month.
| Requirements | Languages 5D, Alien Races 5D, Planetary Systems 5D, Cultures 5D. |
| Final Skill | Galactic Knowledge (A) 1D. |